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AI Video Performance Artist for MetaHuman MoCap: Voice-Locked Acting

Posted 1d ago

About the role

AI performance videos and solve them into face and body animation with MetaHuman Animator in Unreal Engine 5.8.

What you'll do

  • Generate one take per character per beat, lip-synced to our WAV files. Deliver a FACE pass (tight head and shoulders) and a BODY pass (full figure) for each take.
  • Play the subtext: stillness, eye shifts, a swallow, a suppressed smile, comic timing. No generic AI acting such as nodding, fidgeting or hand-waving.
  • QC every take frame by frame and regenerate failures.
  • These are mocap plates, not film shots. Lighting, costume and sets come later in Unreal.

Requirements

  • Lip sync within 1 frame of our audio. Our VO is never replaced or retimed.
  • One performer per take, nothing covering the face or body, and a locked-off camera.
  • Native constant frame rate (60 fps if available), no interpolation, 1080p minimum.
  • No morphing, limb swaps or changes in body scale.

About Parin Picture

Parin Picture is an animation studio making a 15-minute character drama set in 1943 Bengal.

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